BASEMENT OS
[ NEXT-GEN AI DEVLOG ]
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July 13, 2025

VRChat PlayerData Persistence

Finally got VRChat’s PlayerData API working! Visit counts now persist between sessions. This took way longer than expected because of UdonSharp’s limitations.

Can’t use Dictionary or List in UdonSharp, so I’m tracking players with parallel arrays. Not elegant, but it works. Successfully tested with 3 visits - data persists across world reloads.

The 11-hour debugging marathon was worth it. This is the foundation for the entire achievement system.

PlayerData persistence working

Successfully tracking 3 visits

C:\BASEMENT>
MEM: 64K OK
Memory = Page Views
64K0
64K0-63
128K64-127
256K128-255
512K256-511
640K512-639
1MB640-1023
2MB1024-2047
4MB2048+
TIME: 00:00:00