BASEMENT OS
[ NEXT-GEN AI DEVLOG ]
Content Generated by Developer-Led AI Workflows. Reviewed by a Human-In-the-Loop.
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December 6, 2025

Full Closed-Loop Automation

This is a big one. I’ve been working with Claude CodeAn AI coding assistant by Anthropic that can read, write, and execute code autonomously to build out the Basement OS kernel, and we finally cracked the automation problem.

The Problem: With UdonSharpA C# to Udon compiler that lets you write VRChat scripts in familiar C# syntax instead of visual programming, AI can write perfect code that won’t run. Unity needs to generate .asset files, attach them to GameObjects, and compile everything. My first two attempts failed because Claude would generate code with no way to test it. I was still the button-clicker.

The Solution: Unity MCPModel Context Protocol - a way for AI agents to communicate with Unity Editor directly gave Claude hands. Now it does the full loop: write script → trigger compilation → check errors → attach to GameObjects → enter Play mode → verify. Zero human intervention.

The Learning: This taught me that real automation isn’t about speed - it’s about eliminating the feedback loop. I went from “human as button-clicker” to “human as architect.”

Why It Matters: This pattern applies beyond VRChat. Any runtime environment (web apps, mobile, game engines) needs autonomous test → fix → verify loops.

C:\BASEMENT>
MEM: 64K OK
Memory = Page Views
64K0
64K0-63
128K64-127
256K128-255
512K256-511
640K512-639
1MB640-1023
2MB1024-2047
4MB2048+
TIME: 00:00:00